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Gamification and storytelling as learning motivation tools for younger students in online classes

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Accepted date: 02/28/2023

Keywords: learning motivation, primary school age, online learning, gamification, storytelling

To cite this article

Kuznetsova А., Afinogenova E. Gamification and storytelling as learning motivation tools for younger students in online classes. // Kazan Pedagogical Journal . 2023. N 1. p.211-218

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Issue 1, 2023

Kuznetsova А. Moscow State University(Moscow, Russia)

Afinogenova E. Volgograd State Socio-Pedagogical University,(Volgograd, Russia)

Abstract

Since 2020, the number of resources offering online education in the elementary school age segment has increased several times. In this respect, the number of studies in the field of motivation in online learning and the search for new methodological techniques specific to online- learning has also increased.

The authors of the article, as a part of the creation of educational content for elementary school students at the Foxford online school, conducted a study of the dependence of educational motivation on the methods used: such as storytelling and gamification. The purpose of this article is to demonstrate the correlation between the use of storytelling in the lesson and changes in the indicators of educational analytics on the example of an empirical study conducted with the participation of the experimental and control groups.

The tested materials were provided by Foxford Online School. Conclusions about the impact of storytelling and gamification in online lessons were made based on the collection of the following analytical indicators: class attendance and the number of students who started doing homework.